compactdisksadomasochism:

FRANCHISE was my attempt at coming back into Unity- It was based around an idea I had a long time ago- there’s a massive burger restaurant, miles and miles wide, and the story follows a gang of low-wage workers who work there. But due to the size of the place, they’re stranded and lost inside it.

The restaurant is a surreal landscape full of endless seas of tables, chairs, kiosks, bins, and, in my head, there would be absolutely huge rooms, not pictured here, that would be miles across, full of bridges, cable cars, moving platforms, etc.

Due to how big the building is, customers are rare (and you sometimes have to serve them) and fast food and happy meal-esque toys are items you can collect. You’d also use brooms and buckets as weapons.

The ultimate objective of the game was to escape the restaurant, and to take as many other workers with you. It would be a big maze, and there were going to be children’s play areas, meat freezers, factories, and other changes of scenery as well. The place was also infested with giant spiders, weird spindly farm animals that were mad at you, robots trying to advertise things to you, living sludge, and so on.

The setting could be read as a critique of capitalist excess, and I guess that’s partially there, but it was also just an excuse to make a big 3D maze. It was also the first time I used stuff like UVs and bump maps (see screenshots). It’s unlikely to be finished, but it’s not cancelled so much as it’s just at the bottom of the priority list.

A lot of old concept art is lost, but I had a go at redrawing some of my ideas for how big these rooms were going to be.