“Games about women just don’t sell!”

“No one says this”

The Sony head of worldwide studios was worried about it.

“For whatever reason, no matter how much
public demand is demonstrated, the people on the business end at the
entertainment companies we love still can’t seem to believe people want women starring in their products.

That’s so much worse than just not thinking outside of your comfort
zone as a creator. That belief in business and marketing—that people are
disinterested in female characters to the point of being actively
repelled by them—is what teaches society that women aren’t as good or
important or capable as men; that they’re the girlfriend, not the hero;
the sidekick and not the protagonist.”